

With Gandalf the White in play you also enable the Ents to come into play through the use of the three "The Ents Awake" Event Cards ("Treebeard", "Entmoot", and "Huorns"). Remember that the Shadow cannot kill him if he is on his own, so placing Gandalf alone in a Region is sometimes the wise thing to do in order to avoid getting him killed (and losing that precious extra Action Die) with an Army. If you bring him back in Lorien (or manage to get him there in another way) he can reach Carrock, the Fords of Isen, Helm’s Deep, Edoras, Fangorn, Osgiliath, and Minas Tirith in one move, from Dimrill Dale he can in addition to those Regions listed above also reach the Woodland Realm and Dale. With Shadowfax, Gandalf the White, and a Hobbit, can move four regions on the game board, making it possible to reach most hot spots fairly quickly. Gandalf the White’s other ability is actually his horse, "Shadowfax". Your opponent will most likely try to stay away from Gandalf the White with his Nazgûl and the Witch-king, if possible. "Dread and Despair", "They are Terrible", and "Foul Stench") unusable. This doesn’t only negate the Leadership of those pesky flying wraiths it also makes several of the Shadow’s combat effects (e.g. Gandalf the White is your best Companion and even if he has lost his "Captain of the West" ability he now has the ability to negate all Nazgûl Leadership by forfeiting his own point of Leadership whenever he is in a combat with Nazgûl. Gandalf the Grey’s best use is however his ability to protect Frodo from a Hunt damage of up to three and as the Guide he can be sacrificed to do this and still be brought back to life as his more potent incarnation, Gandalf the White, with a Will of the West Action Die result.
BLACK AND WHITE GAME STRATEGY FREE
He also has the power to activate any Free Peoples nation.

Gandalf the Grey’s other ability, "Captain of the West", can be useful outside the Fellowship as it allows an Army led by Gandalf the Grey to roll an extra attack die when in combat (up to the maximum of five dice). This power should be used to its maximum in the beginning of the game to get access to as many Event Cards as possible. Gandalf the Grey has the very potent power of letting you draw a new Event Card if you play one with an Event Action Die (or a Will of the West Action Die). Let us begin with the Guide of the Fellowship at least he starts the game as it, Gandalf the Grey.
